#76 = Volume 25, Part 3 = November 1998
    
    Ross  Farnell
    Posthuman Topologies: William Gibson’s “Architexture”      in Virtual Light and Idoru
                    What  would happen in the future came out of what was happening now. (Gibson, Idoru §37:250)
    In the intervening three years between the publication of  Gibson’s Virtual Light and his latest novel, Idoru, the critical  silence has been deafening. The disappointment that greeted his first  “post-Sprawl” novel was palpable and has been reflected in the absence of both  academic and fan material devoted to it. It was easier to dismiss Virtual  Light as a failure and to continue with the plethora of analysis devoted to  the earlier cyberspace “trilogy.” But the publication of Idoru now  allows us to read Virtual Light as its precursor, thereby inviting a  reappraisal that takes both works into account. As often happens, it is only  with the hindsight granted by more recent publication that the true significance  of the earlier work becomes apparent. Like the Sprawl books, these two novels  are not sequential in the strictest sense, yet they share the same “universe,”  many common themes and motifs, and even the occasional character. Gibson’s  recurrent theme of place, space and architecture in posthuman topologies comes  to the fore in these two “Hak Nam” inspired novels. But in order to understand  his abandonment of the digital tectonics of cyberspace for more “organic”  structures, it becomes necessary to locate Virtual Light in relation to  the changing sf aesthetic of the early nineties, where after a decade of  dominance, cyberpunk was on the decline.
     By the  late 1980’s critics and authors alike were questioning the relevance of  cyberpunk’s by-now tired motifs. Brooks Landon argued that Gibson “turned out  the lights” on cyberpunk in 1988, with the publication of Mona Lisa  Overdrive (240). The futuristic and predictive science fictional content of  the writing was also increasingly in doubt:
    
      The real message of cyberpunk was inevitability…not  speculation or extrapolation [but an]… unhysterical, unsentimental  understanding of the profound technological and epistemological implications of  accomplished and near-accomplished cultural fact. (Landon 239) 
    
    Two worlds collide, then, as sf becomes sociopolitical  cultural reality. Gibson’s personal scepticism towards “science fiction’s  claim to…a predictive function” places his writing in this border zone. His  novels help to provide what he terms the “science fiction tool kit”  increasingly necessary to “describe the world we live in” (McIntyre 49, 52).
    Science  fiction’s “deepest vocation,” according to Fredric Jameson, is to provide a set  of metaphors and narratives that work through “elaborate (analogous) strategies  of indirection…to defamiliarize and restructure our experience of our own present…[in  the] form of some future world’s remote past” (“Progress” 151-53). While some  sf authors, Bruce Sterling among them, dismiss the claims of sf-as-allegory as  demeaning to the genre’s predictive functions,1 a “cognitive  mapping” of our postmodern present-as-simulacrum is actually a prerequisite  step to any speculative contemplation of our possible futures. Such  “retrofuturism” (Csicsery-Ronay, Jr) has progressively brought cyberpunk out of  “future concerns” and into the present. It is this process that has widened the  “mainstream” acceptance of cyberpunk, while simultaneously ushering in the  death-throes of the movement from which it sprang. Sterling, the original  rhetorician of the cyberpunk “movement,” notes how the settings of “cyberpunk  in the nineties” come “closer and closer to the present day…the issues at stake  become something horribly akin to the standard concerns of middle-aged  responsibility.” In a telling acknowledgment of its allegorical role, he argues  that the “‘anti-humanist’ conviction in cyberpunk is…an objective fact about  culture in the late twentieth century. Cyberpunk didn’t invent this situation;  it just reflects it” (40-41). Posthumanism, in other words, is our present as  well as our future. 
    In a  choice of moments made especially pertinent for its sense of irony and emphasis  on aesthetics, Arthur and Marilouise Kroker point to the movie translation of  Gibson’s first Sprawl story, Johnny Mnemonic, as the “cinematic  tombstone for the cyberpunk that was its own creation.” Cyberpunk, they  argue, was “killed by sheer cultural acceleration, by the fact that 80’s cyberpunk  metaphors don’t really work any more in the virtual 90’s.” Johnny Mnemonic is a “bitter reminder of the decline of cyberpunk into present hyper-rational  (hyper-marketplace) technology” (on line). Here cultural and corporate  appropriation finally catches up with the aesthetics and metaphors of cyberpunk.  The sf-becomes-cultural-critique-becomes-sf feedback-loop now operates at such  a velocity that the borders between them are finally erased altogether. Only  the difference in narrative framework appears to distinguish them. Cyberpunk  may live on as a Hollywood marketing strategy or, in some radically altered  form, as a possible literature for “feminist theorists for cyborgs” (Cadora  370), but, as the dominant “mode” of sf in the 1980’s, it is safe to say that,  if not quite dead, it is at least no longer truly relevant. As Gibson notes,  cyberpunk’s only contemporary use is as “a pop culture flavour,” a certain  aesthetic (Diggle). As text, the post-millennial outlook for cyberpunk appears  truly terminal.
    Just as  cyberpunk is suffering terminal dislocation “between [its] self-promotion and  its textual performance” (Easterbrook 378), so too is its favourite “site,”  cyberspace. The initial prognosis for cyberspace was an optimistic  anticipation of reconfigured subjects, alternative, fragmented and decentred  “two tier ontologies” (McHale 251-2), a “schizophrenic postmodern space” of  mediation between human and posthuman. It soon became apparent, however, that  the typical representation of cybernautical existence, in Gibson’s “Sprawl  trilogy” in particular, was a discourse conducted under the unquestioning hegemony  of a dominant Cartesian dualism. Thus the “escape from the meat” into the realm  of the mind was exposed for its abandonment of the discourses of the  body-as-knowledge and power. Lyotard is only one of many theorists to have  argued convincingly, in the tradition of Merleau-Ponty and others, that gender,  desire, and suffering render “thought inseparable from the phenomenological  body” and the “unconscious-as-body” (Lyotard 81). Cyberspatial cyberpunk  devolved into a sustained and spectacular discourse of the (postmodern) disappearance of the body, as the cognitive and visual became dominant. It is not surprising,  then, that feminist critics should have attacked cyberpunk for its “technomasculinity.”
    The  promise of refigured, decentred subjects is lost to the reality of reconstituted,  autonomous identities, of dubious ontological status, in commodified spaces.  Metaphysical notions of religion become confused and conflated with technology,  sublimating cyberspace to a mere narrative device, the “domain of a friendly  death” (Suvin 361), pure escapism from corporeal consequence. Cyberspace is  thus posited as a utopian “Promised Land” of architectonic transcendentalism,  a “sacramental architecture” (Porush 556-57). This digital structure, argues  Markley, “incorporates, rather than overthrows, the assumptions and values of a  traditional, logocentric humanism” (Markley 437). Capitalism is reified as the  foundation for the cyberspatial cyberpunk “self,” reproducing authenticity,  stable meaning and the subject/object dichotomy in an age of putative  schizophrenia, the “self-regained” (Stockton 610-11). The “promises of  monsters” are sadly unfulfilled.
   Despite  its many shortcomings as phenomenology, ontology and perhaps even ideology,  “cyberspace” was unsurpassed as a narrative device tailored to the needs of sf.  As Broderick argues, cyberspace created, in Delany’s terms, a new “web of  signification” (82). Bukatman correctly identifies this  “fictional-world-within-the-fictional-world” as an exemplary application of  Delany’s theory of the “paraspace,” a rhetorically heightened “other realm,”  parallel to the normal diegetic space created by the sf writer (Bukatman 200).  Importantly, the sf posthuman may itself be posited as one of these “exotic  spaces…endemic to the genre of science fiction” (200), a zone of ontological  shifts, allegory, rhetoric, and defamiliarization, where the conflict between  humanism and posthumanism is thrashed out with “lyric intensity.” The posthuman  is, after all, a “new web of signification,” a discourse of cyborg semiotics  and anthropology. In Gibsonian cyberspace, Bukatman explains: “Language becomes  the site of the origin of the subject, a site of identity,” where the  dislocated language results in “neither pure ecstasy nor pure alienation, but  some deeply ambivalent entwining of the two” (215). For all forms of the  posthuman, cyborg and beyond, language has indeed been the site of new and  creative becomings, oscillating between the sublime polarities of ecstasy and  alienation, anticipation and dread, yet most productive when constructed in  contested zones of “deep ambivalence.” 
    While  Gibson provided his Sprawl trilogy with a consummate sf paraspace, exploited to  great potential, by the time he came to write Virtual Light the notion  of “cyberspace,” if not completely discredited, had at least fallen into the  realm of predictable cliché, a standardized trope of cyberpunk fiction. Like  cyberpunk itself, the novum of cyberspace had moved from potent narrative  device to cynical marketing technique and commodified hyperreality, thereby  attaining an escape velocity which transported it from the realms of sf and  text and into the mainstream media-hype of technofetishistic desire. Gibson  needed a new paraspace, constructed from the flotsam and jetsam of popular  culture and contemporary society. He found it in the posthuman architexture of Virtual  Light’s “Bridge society.”
    1. Virtual Light: Virtual LA.
    
      I think LA slipped over the Fault into the 21st century  about eight years ago…if you want to read the coolest piece of cyberpunk  fiction so far, get a book by Mike Davis called City of Quartz.—Gibson.2
    
    Virtual Light is Gibson’s account of a near-future,  post-quake Balkanized California. As in his earlier novels, the narrative  structure remains both simple and predictable. The action is object rather than  subject-driven, centering in this case around the Chandleresque “MacGuffin”  device of the “virtual light” glasses themselves.3 Both Virtual  Light and Idoru deploy variations on themes and tropes familiar to  readers of Gibson’s earlier work. While these sometimes verge on the edge of  genre cliché, the novels exhibit a tone of self-parody which engenders an  aesthetic of feedback loop repetition that is an integral part of Gibson’s  writing. Stylistically, their surface aesthetics retain the same sense of  estrangement and the misplaced juxtaposition of seemingly incongruous metaphors  employed to such effect in his previous works, creating an aura of a known  present colliding head-on with an oddly removed and displaced alien urbanism.  Gibson’s peculiar talent with language continues to foreground the pre-eminent  features of postmodern textuality, pastiche and collage, although neither  novel sustains the promise of its opening narrative intensity.
    The  conflict between postmodern aesthetics and conservative narrative modes  continues to “undermine” Gibson’s “radical potential” (Sponsler 637, 641). Virtual  Light offers only the illusion of “radically changed landscapes,” as  it is our social, political, economic and cultural present that underwrites the  novel’s “future” world. As “sites,” Gibson’s San Francisco and Los Angeles so  closely parallel the descriptions offered by Mike Davis in his City of  Quartz that they no longer require much in the way of “suspension of disbelief.”  Hollinger correctly identifies the root of the paradoxical contradiction  between aesthetics and depth, arguing that, in the majority of cyberpunk wriing,  “surface is content,” a reflection of the authors’ awareness of our  contemporary “era of hyperreality” (Hollinger 38). Gibson’s writing  exemplifies this typically “overdetermined proliferation of surface detail”  (37): densely populated textual references to diverse objects of cultural  ephemera pervade his work. This epitomizes the style identified by Bill Buford  as “dirty realism”—a term appropriated by Jameson for cyberpunk  applications—that is, a fiction cluttered with the oppressive local details of  late-capitalist consumerism, urban nightmares “on the point of becoming  celebrations of a new reality” (Jameson, Seeds 145-50).
    The  adverse side-effect of such attention to surfaces can often be the loss of the  political. The pregnant possibilities of political, social and posthumanist  critique are more often than not subsumed under the suffocating overabundance  of aesthetic detail. Gibson has candidly confessed that he has “never bothered  trying to figure out what the political implications are in the world of Virtual  Light” (Today Online). This glib dismissal of the novel’s deeper  implications by its own author is thrown into serious doubt, however, by his  acknowledgment of Davis’s City of Quartz as an influence on its  composition, “most particularly in observations regarding the privatization of  public space” (Gibson, VL §A:295). The LA inhabited by “rentacops”  Rydell and Sublett in Virtual Light is a thinly veiled critique of the  LA depicted by Davis. In this particular instance, despite the author’s best  efforts to confine meaning to the surface, the depth of the political  unconscious cannot be denied. 
    City  of Quartz may well be a journey through the historical and textual  construction of LA, both as reality and as myth of the American urban landscape;  but it is also an unashamedly left-wing analysis of the plight of the  dispossessed who inhabit the urban jungle. Davis’s study cannot be dismissed as  “cyberpunk fiction,” since it is lived, experiential, socio-political reality.  The political implications are clear in his condemnation of a culture where  “segregation has become the aim” and “brutalization” of “apartheid” in  inner-city spatial relations the norm. Public becomes pseudo-public, in a liaison  between architecture and the police state that inverts interior and exterior  spaces, excluding the underclass “Other” (Davis 226-28). Virtual Light’s  Bridge community dramatizes a homeless people’s response to such urban  ghettoization. Gibson’s denied political unconscious has thus been brought to  the surface. Indeed, it can be argued that one of the defining differences in  the transition from cyberpunk to “post-cyberpunk” writing is the opening up of  the political, the reinsertion of contemporary social and moral concerns into  the still-existing aesthetics of “hyper-reality.” 
    LA  itself stands as fetishized site of hyper-consumerist America, a capitalistic  post-industrial icon constantly re-represented by the texts of cultural theory, noir film and fiction, and sf.4 This reading of Los Angeles  as simulacrum is by no means new. As Davis’s study shows, LA has long been  represented and denounced as the archetypal space of dystopian counterfeit  urbanism, site of the most acute critiques of the culture of late capitalism  (18-21). Today, Davis argues, “pop apocalypses and pulp science fiction [are]…  more realistic and politically perceptive” in their representations of the  “hardened urban surface” of LA than urban theory (223). In accord with the  subtitle of City of Quartz,Gibson “Excavat[es] the Future in Los  Angeles,” historicizing the unreality of the present as the past of our  possible near futures. Both aesthetically and politically, then, Virtual  Light functions as a prime example of the contemporary West Coast science  fiction novel. The Californias of this novel (SoCal and NoCal) are the sites of  the retrofuturistic posthuman.
    The Bridge: Object Becomes Subject. As noted  earlier, Gibson constructs a new paraspace in Virtual Light, the  community and structure of the San Francisco Bay Bridge in post-quake  San Francisco, home of the dispossessed. This motif is both a literal and  metaphorical “camera-obscura” of the physical and social city it dominates  architecturally and psychically. It is a postmodern “zone” of heterotopia, a  Foucauldian “impossible space in which fragments of disparate discursive  orders…are merely juxtaposed, without any attempt to reduce them to a common  order” (McHale 250).5 Like cyberspace, it too is “another reality”  with its “own agenda” (Gibson, VL §6:58); and yet, unlike cyberspace, it  is woven together from the material and human refuse of the corporate culture  surrounding it, “amorphous, startlingly organic,” a living, breathing  autonomous entity that “sings” with its own voice (§6:58, §3:43). The Bridge is  counter-culture materialized in a deconstruction of the object/ subject  dichotomy, where the structure and its inhabitants form a “singularity,” a  Prigoginic leap to a hive-like higher level of complexity. Architecture becomes  “architexture” when Gibson develops the Bridge motif as the last place of  resistance to all-pervasive consumer consumption and privatization. Such use of  structure indicates his increasingly Ballard-like representation of the  internal psyche of individuals and communities in their external landscapes.
    In its  incarnation as collective “swarm” subject, the “Bridge” becomes figuratively  posthuman, a living art-form in continual “becoming,” an aesthetic  embodiment-in-constant-process of its ever changing inhabitants. To borrow  Gibson’s favourite motif from Count Zero, the Bridge is a living Cornell  box, an always changing collection of found objects—cultural, social, and  (post) human detritus, disparate and desperate elements literally “glued  together” in a living pastiche. The structure’s relationship to its  superstructure and inhabitants is both “chaotic” and symbiotic. The Bridge is  transformed into the organic, a “heart” transplanted into the dead concrete  artifice of dystopian urbanity, a dolphin-like “dorsal hump” with its “steel  teeth…sunk into bedrock” (VL §24:189).6 As always, Gibson  transposes meta-form into metaphor, physical into metaphysical, erasing the  boundaries between material, data, and human architectures. Like any “hive”  colony, the Bridge can be posited not merely as the “analog of an organism,”  but as a true living organism, maintaining its own “identity in space” (Kelly  7). Gibson signifies the Bridge’s organic embodiment by its translation into  flesh, a literal embodiment-as-tattoo, suspension span bridging the shoulder  blades of a human back (VL §26:199). It also signifies the “bridging”  of those social and racial segregations noted by Davis, constructing a  multi-racial heterogeneity of lawless co-existence. As with cyberspace, there  is an element of utopianism in this “communal society,” a “melting-pot” of  diverse cultures living in some form of “harmony.” By no means, however, is  Bridge existence idyllic. Rather, it is harsh, dangerous, and as unstable as  the shanty-type structures super-glued to its frame. 
    The  effect of place, space, form, and architecture on posthuman (inter) action has  been a recurrent theme in Gibson’s writing. Parallels between physical and  social/cultural structures have pervaded his work. Contestable sites of physical  space become ideal representations for the contested site of both the figurative  and real posthuman. Both Virtual Light and Idoru are tellingly  set in post-“quake” cities, invoking the dramatic socio-cultural upheavals  caused by destruction of place and infrastructure. New social structures are  born out of the rubble of collapsed buildings, as new zones are built in  response to cultural anxieties. The Bridge community is the direct  manifestation of a physical and cultural schism, a physio-social rendering of  cultural norms. It is the infrastructural alternative to Davis’s descriptions  of architecture-as-repression, the mall culture of pseudo-public spaces that  exclude the (alien) Other. In Virtual Light, the Mall functions  as a metaphor for repressive consumerist excess, the pervasive homogeneity of  capitalism. Skinner’s roof atop the bridge’s pier affords a vision of two  cities, the “city of quartz” in the near-distance, and the “city-of-resistance”  below. When Chevette dons the “virtual light” glasses, they offer a third  “possible future” view, the fully penetrated commodified zone of San Francisco  re-built in the form of late-capitalist desire, the vision of “Sunflower Corp.”  This “corporate city” removes all alternative spaces: “There’s not a lot of slack”  (VL §35:270). It is the antithesis of the Bridge’s real-life model,  Kowloon’s “mismatched and uncalculated” Walled City, “Hak Nam,” “Hive of a  dream” (Gibson, “DisneyLand”).7
    In many  respects, Gibson’s style is akin to the formation and structure of the Bridge,  “a patchwork carnival of scavenged surfaces” (VL §6:59). Both reflect  human and cultural bricolage. The Bridge is influenced by images of Hak Nam,  transposed onto the descriptions and theories of public/private spaces in City  of Quartz, immersed into Gibson’s “carnival aesthetics,” a collage  scavenged from pop-culture, technology, theory, history, architecture, sf and  elsewhere. It is both reappropriation and purposeful misappropriation. In  addition, there is the constant estrangement of our present temporality into  retrofuturism. The only character meaningfully transposed from Virtual  Light into Idoru is Yamazaki, the Japanese “student of existential  sociology,” whose “habit” is “to record ephemera of popular culture” (Gibson, Idoru §1:6 & 9). Gibson’s own role as author is quite similar.8   Transcribed through his “notebook” computer, Yamazaki’s is the displaced voice  of Gibson-as-narrator, focusing attention on the cultural implications of the  societies depicted. In Virtual Light these notebook entries frame the  history of the Bridge, giving voice to Skinner, personification of the  structure itself. Yamazaki is the only character to occupy an “objective” place outside the society depicted, a privileged position from which to “cognitively  map” the dense information that is the Bridge. As becomes apparent, this  parallel role of character/author will be taken further in Idoru.
    Posthuman Primitivism. Gibson’s own fascination with  the trends of popular culture is typified in the theme of “modern primitivism”  running through Virtual Light. The surface, skin, becomes both  territory and map, the marked body as site of (counter) enculturation.  Contemporary body fetish, in the form of tattoos (“flash”), scarification,  piercings and the like, becomes the way the characters state their resistance  to cultural hegemony, in a type of “posthuman primitivism.” The perception of  the body-as-site is a defiant reclamation of the body as one’s own, a literal  “reembodiment” and assertion of individual identity through transgressive  inscription of the skin. Gibson posits the body as a surface to be written on,  differentiated from the society and culture it exists within. Given the  Foucauldian notion of the body as always-already inscribed by culture, the  validity of this tangential manoeuvre seems dubious. As potential sites of  resistance are absorbed through commercial appropriation, the body itself is no  longer immune, but is “written upon” by and forced to signify for  late-capitalism itself.9 For Virtual Light, however, the mark  of the modern primitive still operates as a codification of Otherness,  signified literally as the “Colored People” (§26). As Mark Dery notes, the  novel’s specific reference to tattoos utilizing the biomechanical designs of  H. R. Giger (§26:201), recognition of a common “cybepunk rite of passage” in  modern primitive style (Dery, Escape 280). The techno-tribal inscription  of cyborg-like circuitry onto the skin in “rippers” or “peelaways” is an  important symbolic pointer toward the novel’s conflation of the technological  and the organic. Giger’s surrealist images parallel the biotechnical nature of  the Bridge itself as a hive entity, and point toward Idoru’s merging of  flesh and technology. The mark on the flesh is also a sign system that uses the  body as an “instrument of communication” (Sanders 146), a notion commensurate  with envisioning the body as information, a concept central to Idoru.
    While  the “post-AIDS” bodies of Virtual Light are marked with the signs of the  posthuman primitive, the Bridge itself is a zone analogous with Zygmunt  Bauman’s postmodern “neo-tribalism.” Jameson identifies similar properties in  “neoregionalism.” Both can be thought of in terms of a certain “ressentiment,”  the response of disenfranchised factions within society to the disempowerment  of late-capitalism, usually taking the form of some anarchic nihilism. The  “mass,” notes Bauman, “have an inner tendency to assemble… local  quasi-structures” in an “unplanned Prigoginic fashion of spontaneous  structuration.” These “collective identities” act as a type of “deconstruction  of immortality…the succession of ‘presents’ (with no future)” (141). Such “rudimentary  tribes” putatively form the dominant postmodern mode of “counter-structural  collective sociality” (142). Jameson proposes that neo-regionalism, like the  neo-ethnic, is a form of “reterritorialization,” a “flight from the realities  of late capitalism” (Seeds 148). Neoregional writers claim the “microscopic  and inconsequential,” which the dominant institutions reject as insignificant,  in a strategy to reclaim an “authentic” space of localized legitimacy in which  individual subjects can live and act outside the dominant discourse  (149). This is the Bridge society, a place of Otherness that represents  a “war on totality,” a heterotopology and paraspace that imagines “radical  alternatives to late-capitalism” (149-50).
    By  combining the neo-tribal and neoregional “derivatives” of dirty realism, Gibson  achieves a “space” of action that is neither too utopian nor too indebted to  the aesthetic model of Blade Runner, proposed by Jameson as the ideal  “starting point” for “dirty realism” (Seeds 150). It is only in the  translation from the novel to the filmed version of Johnny Mnemonic that  the aesthetics of the Bridge move closer to those of Ridley Scott’s cyberpunk  classic. The “Nighttown” of the original “Johnny Mnemonic,” home of the  Lo-Teks, is transferred to Virtual Light’s Bridge, forming a narrative  span from Gibson’s earliest work to his latest. The later cinematic version of  the Bridge is more overtly a place of resistance to late-capitalist hegemony.  The novel’s apolitical and self-isolating random collection of dispossessed  have no agenda. The film’s Lo-Teks, however, are cultural and political  activists. Unlike the novel, the film’s Bridge is physically cut off from the  city; it is an organized and hierarchical militarized zone of limited access  and armed resistance. The Lo-Teks themselves are a juxtaposition of both high and  low technology, a perfect example of the contemporary “feral” modern primitive.  Their Bridge is a “neo-tribal” assemblage of posthuman primitives. Examples of  similarly structured subcultural societies may be found throughout recent sf.10
    The  loss of temporality and historicity, critical to any attempted neo-tribal  “transcendence of mortality,” is clearly portrayed by Virtual Light’s  hive-like Bridge. Gibson repeatedly shows the communal ontology in a state of  “perpetual present,” a televisual digital age where history is reduced to  empty images and commodified artefacts of the previous mechanical era, a  pastiche of objects that have lost their original meaning: “Time on tv’s all  the same time” (VL §2:14). The past takes on the characteristic  of the Japanese expression “Thomasson,” a succession of “useless and  inexplicable monuments” (§6:60). Like the Bridge itself, Skinner’s items of  cultural refuse signify a Cornell-type frozen universe of fragments of human  experience, nostalgic treasures displaced and then (re)assembled into collage  “shells” (Gibson, CZ §2:28, §31: 311). Gibson’s fiction exemplifies the  “eclipse” of “all depth, especially historicity itself,” which  putatively accompanies the postmodern epoch (Jameson, “Periodizing” 326). The  “virtual LA” of Virtual Light, like the “cultural logic of  late-capitalism,”replaces time with space, effaces the past as  referent, substituting the “blank parody” of pastiche and simulacrum aesthetics  for the “genuine.” The result is an overall “waning of affect” (Jameson, Postmodernism 11-21). The Bridge encapsulates and embodies these properties in a neo-tribal  parallel universe that attempts the transcendence of the hyperreal via a  particular paradigm of the “real.” 
    Information Topology. Without wishing to detour too  far into communication theory, it is necessary at this point to introduce the  concepts behind two terms which become intrinsic to the discussion of  posthumanism in Gibson’s later novels: “analog” and “digital” information.11  Anthony Wilden notes that all communication employs both analog and digital  information, though the two can be assigned specific traits. Analog information  provides analogous representations of continuous flows of information.  Consequently it has a tolerance for ambiguity, it is concerned with inclusive  “both-and” iconic representations, fertile with possible connotative meanings  and rich semantics. It is the emotive, phatic, subjective, contextual, and  poetic “domain of similarity and resemblance.” Digital information, on the  other hand, is a precise, logical, objective measurement of discontinuous  flows, the on/off dichotomy of abstract, arbitrary, exclusive binary  boundaries. Its denotative cognitive structures are the “domain of opposition  and identity” (Wilden 155-195). We can surmise that the analog mode of  information contains productive noise and distortion, variations in complex  intertextual and inter-contextual meanings and paradigms. Conversely, digital  information is a closed signification of artificial conventions, which denies  interpretation and thus the spontaneous creation of divergent decodings.
    Gibson’s  original paraspace, cyberspace, is a predominantly digital domain. It is an  architecture of precise mathematical boundaries, a binary space of informational  quantity rather than quality (meaning). This digital foundation is intrinsic to  its ultimate failings with respect to the potential cybernautical posthuman.  The reconstituted digital cybernaut is doomed to an existence as meaningless  as the two-dimensional differences between the ones and zeroes which constitute  the zone’s artificial language. In contrast, the hive-like structure of the  Bridge in Virtual Light is a system of analog information, a  heterotopian space that is rich, diverse, complex and contextual in its  creation of overlapping meanings. Taken as an organic whole, subject not  object, the sub-, super- and people-structures that constitute the Bridge are  one immense and complex system of analog communication, an architexture of  information. Its digital antithesis is the Sunflower Corporation’s design of  the “city” as a series of precise and exclusive places without spaces. This  artificial infrastructure eliminates distortion and recontextualization  through opposition and closure. 
    If  cyberspace and the Bridge are each examples of paraspaces constructed from  information-as-place metaphors, then Idoru applies the data-as-architecture  “metaph(f)or(m)” to every conceivable “construct”: buildings, cities, virtual  cities, and, most importantly, the posthuman coded as information topology—cyborgian  architexture. 
    2. Idoru: Testbed of our Futurity.
    
      The line between inner and outer landscapes is breaking  down…[.] The Human body becomes landscape.…[P]eople will become mere  extensions of the geometries of situations. (Burroughs 7-8)
    
    Mediated Topologies. It is through Idoru’s  exploration of the contemporary media landscape that Gibson approaches his  subject of the symbiotically posthuman merger of data and the corporeal. His  all-too-prescient vision of our future media malaise examines the status of the  celebrity in the context of manufactured fame. The thread of this critique  begins in Virtual Light’s parody of TV evangelism and the references to  the pseudo-religious icon status of media-ted corporate entities such as  Madonna (“McDonna”), celebrities who have surpassed their original context,  garnering new meanings in the realm of hyper-commodification. Idoru teleports us across the Pacific rim to Japan, a post-quake Tokyo set in the  same “universe” as Virtual Light, and here the cult of the media  personality is even more thoroughly dissected. 
    Gibson  uses Laney, one of the novel’s protagonists, to explore the theory of the  “celebrity” as an entity with a separate existence from that of the actual  person. Laney’s perception of the conflict between the “real time” and “real  life” of media personalities and their other mediated existences is heightened  by a “state of pathological hyperfocus,” which enables his “peculiar knack with  data-collection architectures.” He is an “intuitive fisher of patterns of  information,” able to navigate his way through overwhelmingly and seemingly  disconnected quantities of information, finding the “nodal points” where related  information converges (Idoru §3:25). Laney’s ability is a form of  “pattern recognition,” the ability to connect, correlate and interpret the apparently  unrelated streams of data surrounding persons, corporations and, of course,  celebrities. It is the performance of some approximation of cognitive mapping  through the “architectural structures” of information. His ability to map the  territories of the novel’s information metaforms gains us access to the  posthuman-as-data structure.
    Idoru gradually introduces the concept of the posthuman-as-media-ted architexture,  starting from the premise that corporeal (celebrity) life becomes analogous to  the data it generates, and then eventually eliminating altogether the need for  the corporeal source, where celebrity is data is (A-)Life.  Laney’s search for information about Alison Shires draws him into a voyeuristic  cybernetic relationship with the information that surrounds her: “gazing down  into the pool of data that reflected her life…as it registered on the digital  fabric of the world” (Idoru §5:41). His rear-view dataism of her “life”  is mirrored in the reflection of her death: “The nodal point was gone…she was  no longer generating data…. Now there was no longer an interface [with the  world]…. Her data was very still” (§17:116). The contemporary posthuman has  become literally the sum total of the data that surrounds us. This notion of  data mediation is confirmed by Laney’s initially unsuccessful search for the  nodal points surrounding Rez: “I can’t pull a personal fix out of something  textured like corporate data. He’s just not there” (§23:167). Hidden  beneath multiple layers of corporate identity, the data which comprises the  entity that is Rez remains concealed among the anonymity of countless business  transactions. Laney has to take the search for Rez out of the clinical digital  information of corporate identities into the analog streams of socially and culturally  contextualized fan club data bases. These inherently analog structures operate  at the level of connotation, feedback, and noise, a loose conglomeration of  information decoders making multiple meanings out of various communications,  an imprecise melding of rumor and fact, “networked depths of postings and  commentary revealed there in baffling organic complexity” (§33:226). Gibson  points directly to the interrelation of space, place, and culture through the  intersection of information structures and posthuman data constructs, in this  chapter’s title, “Topology” (§33). It is here, in the abstract space of the  Lo/Rez fan base, that “barren faces [become] suddenly translucent,” as digital  gives way to analog; and it is here also that Laney encounters the interrelated  “space” and digital architexture that is Rei Toei, the idoru.
    Before  moving on to the idoru “her” self, it is necessary to explore how Gibson  constructs Rez as posthuman. Gibson notes that, through the very “nature  of being mediated, the celebrity is already more like the idoru than anyone  realizes” (McIntyre 49). Rez’s life has become a fragmented and partially  deified representation of the data—fan, corporate and media—that surround him;  he is a timeless eternal present. The linearity of corporeal temporal existence  gives way to the spatiality of the digital simulacrum. Rez always is already  posthuman. The process of mediation transfigures Rez from flesh to cyborg,  viscera to image, individual to collective haecceity, personal and private to  corporate commodification, an iconic Barthesian totem mask on which the  obsessive audience can write their desires.12
    Gibson’s  most recent metaphors for the posthuman digital construct not only echo  Marshall McLuhan’s vision that “electronic man” would “metamorphose himself  into abstract information” (McLuhan & Powers 94-95), but are already  evident in present culture. Although a somewhat reductive notion, with  parallels to the narratives of cyberspace, the notion of the (transcendent)  posthuman as the digital externalization of the information we have become has  a figurative reality made concrete by today’s media landscape. As Porush  notes: 
    
      We are already experiencing the reflux from a time twenty  seconds into the future when our own media technologies will physically  transcribe themselves onto our bodies, recreating the human in their own  images, forcing our evolution into the posthuman. (553)
    
    The privileged position of celebrities within the ecosystem  of the media has pre-ordained their destiny at the forefront of posthuman  digitalisation. Rez’s mediated existence remains analog in its imprecise  complexity, oscillating between the real and the hyperreal, a merged composite  that comprises the perceived, and lived, posthuman identity. For the idoru  Rei, however, Gibson extrapolates a near-future existence where the originary  visceral embodiment has become redundant, surpassed by a wholly digital being  with the same informational and ontological status as the media-ted  posthuman. It is this “equivalence” that enables Gibson’s primary plot  motivator for Idoru, the symbiotic merger of Rez and Rei, their  “alchemical marriage” (Idoru §33:229).
    Rei  Toei, the idoru of the novel’s title, is the latest example of Gibson’s penchant  for the extrapolation of contemporary cultural trends. This synthespian idol  singer is based on Gibson’s observations of the reality template of the “real  idoru scene in Japan” (Diggle).13  Gibson takes this initial premise  to its ultimate conclusion, where the digital construct obtains autonomy,  becoming an omniscient sentient entity. His methodology can again be traced to  Yamazaki, but also to Laney, sifting through information for the patterns that  converge into nodal points around future cultural directions. Gibson acknowledges  the similarity: “what [Laney] does with nodal points is a kind of unconscious  approximation of what I do with reality in order to produce these fictions”  (McIntyre 50). Gibson’s integration of reality with the typical techniques and  significations of sf produces a complex hyperreality.
    In  Gibson’s exploration of whether Rei, an “unthinkable volume of information” (Idoru §25:178), can be considered a “new mode of being,” he novelizes—with a  subliminal nod to theorists such as Haraway and Deleuze and Guattari—the debate  surrounding desire, technology, and the cyborg. Just as the Idoru induces the nodal vision as “narrative” for Laney  (§25:178), so Gibson induces the theoretical, the cultural and the  cyber-informational as fictional narrative. The idoru is described by one of  her “creators” as:
    
      the result of an array of elaborate constructs that we refer  to as “desiring machines”.... Not in any literal sense…but please envision aggregates  of subjective desire…an architecture of articulated longing.… Rei’s only  reality is the realm of ongoing serial creation…. Entirely process;  infinitely more than the combined sum of her various selves. (§25:178, §29:202)
    
    Such descriptions conjure images of posthuman “becomings,” a  (Lacanian virtual) subject always in “continual-process,” a collective BwO,  rhizomatic haecceity incarnate.14 Cyborg-as-communication semiotics  are coded as the variable site(s) of origin of the Subject, the contested  identity-in-process that is Rei Toei. The idoru is an architectonic topology of  systems of data and knowledge, structuring complex rhizomatic information into  more linear narrative architextural forms. It is suggestive, too, that  Gibson’s descriptions of the idoru—“envoy of some imaginary country”  (§25:176)—allude to the poetics of cyberspace. The emphasis is again on spatial  form and structure, the idoru as virtual paraspace and posthuman landscape—both  digital domain and viral interface. 
    Rei is  coded as an exclusively digital manifestation, artificially structured  information, presence and absence signified through conventionalized images.  Her initial “being” lacks social and cultural context, the “state of knowing”  which, Marvin argues, is essential to give information any meaning and thus  any real existence (Marvin 51, 57). As such, the idoru continues to signify  many of the problematically reductionist traits associated with cyberspace, her  form representing the translation of all “objects, spaces, or bodies” into the  common codes of capitalist exchange value that support “instrumental power and  control” (Haraway 82-5). Rei’s exclusively visual presence emphasizes the same  Cartesian “hegemony of vision,” a “visual metaphysics” that denies the  “sociability of the (other) senses.” This Panopticon-like prioritization of the  visual and the mind denies the contexts necessary to construct “meanings” (Yol  Jung 4). The idoru remains in the realm of the dislocated, voyeuristic  invisible male gaze, a construct not of Deleuzian “desiring machines,” but of  phallocentric desire. 
    
Rei is  the corporate product of male software designers, the ultimate in commodified  popular culture and digital representation of consensual male fantasies,  especially those of Rez. In a way that surpasses cyberspace itself, she is  indicative of the “erotic ontology” of the matrix noted by Michael Heim, the  “transformation of sex and personality into the language of information” (62,  65). Over a decade later Gibson performs the same tricks with “technological  eros,” using the guise of the Emperor’s new form to create an illusory  difference between the transcendent information architectures of cyberspace  and the idoru, each constructed on identical binary foundations supportive of  technoerotic desire-as-lack, as opposed to the more productive Spinozan models  of desire as positive affirmation of the Other. Beneath an aesthetics of  difference hides a subterranean narrative of conservative sexuality and gender,  old “norms” in new digital clothes. 
    Both in  Gibson’s fictional extrapolation and in today’s cultural hyperreality, the  figure of the idoru exemplify Debord’s observation that the image has become  the final form of commodity reification: corporate marketing device becomes  literal “idol” image, and data becomes “spectacle”—the iconic representation  of the dominant mode of production. The idoru as Barthesian mask translates  what “once was directly lived…[into] mere representation” (Debord 12). As I  have noted, however, these criticisms apply to Rei’s digital manifestation. The  novel’s progressive transposition of the idoru into an analog context,  transforming her figurative status, serves to address and temper some of these  more problematic cyberspatial parallels.
    Although  lacking in flesh, Rei is cyborg, with text, data, structure and metaphor  coded in terms of communication and information. The idoru is that point of  assembly and disassembly where the constraints of “‘natural’ architectures”  give way to “cyborg semiologies,” indicative of “the translation of the  world into a problem of coding” (Haraway 81, 83). Gibson’s coding of data  architextures as natural and organic structures erases the  flesh/information binary divide in Idoru, creating a cyborg narrative from  the Japanese view that “technology…is an aspect of the natural, of oneness”  (Gibson, Idoru §35: 238). The idoru is hybrid assemblage of both  deliberate and random accumulated data input and output, ostensibly female in  gendered image, yet asexed in the absence of biology. Rather than “abandoning  the meat,” Rei inverts the usual cyberspatial trope of transcendence: created  initially as digital code, she moves toward the corporeality of Rez and the  complexity of analog information, desiring to escape the confines of the digital prison via some inconclusive transcendence toward the flesh. Her  inherently viral nature invades and infects all parts of the world “net,”  revelling in intercourse with data and flesh, a new “mode” of being.
    Out of Context. In a somewhat perplexing mixture of  technoeroticism, New Age “alchemy,” science, and pure fantasy, Rez desires to  cross the boundaries between corporeal and image, analog and digital, creating  a new posthuman marriage of differences through a putatively “postevolutionary”  combination of “technology and passion” (Gibson, Idoru §20:144). This  cyborgian union of organic and cybernetic may either point to the “new modes of  being” predicted by Rez (§33:229) or, as one character cynically remarks,  represent nothing more than Rez’s “own burning need to get his end in with some  software dolly wank toy” (§20:144). Despite Rez’s rhetoric, the latter remains  a distinct possibility. Gibson, however, attempts to explore something beyond  this simplistic interpretation, drawing a deliberate analogy between the discrimination  issues surrounding all forms of “Otherness,” black and white, human and  posthuman (§34:233).
    To  enable this “marriage,” Rez has become more compatible with the idoru’s  predominantly digital form through the celebrity media-tion from human analog  information toward digital posthuman structures. This digitalization fulfills  the requirements for any “border incursion” between systems of different  “types” or “states” (Wilden 159).15 In turn, Rei must reciprocate,  transforming herself from “A-Life” digital manifestation into posthuman analog  context. Even though “body” is still absent, such translation into a more  organic structure of information allows a coded compatibility of form and  architexture between the two, a common point of representation. It is Laney’s  nodal “netrunning” that facilitates the idoru’s translation. His interpretive  mixing of the combined databases of Rez, the fans, and the idoru enables Rei to  “escape” the confines of her physical binary space and become an autonomous  entity in the world’s cyber-networks. Her new context allows access to the  rhizomatic noise and feedback of analog systems, her data beginning to “acquire  a sort of complexity. Or randomness…. The human thing. That’s how she learns”  (§37:251). Rei’s new-found context transfigures her both in form and ethology:  “I’m so much more…I could go anywhere” (§34:232), As “reality erupts  within the spectacle” (Debord 14), the idoru’s image gains new depth, granting  the compatibility necessary to unite with Rez. 
    Now  that both are coded as posthuman, their union is metaphorically symbolized by  the iconic mapping of the merger of their two data streams, analog and digital  converge, creating an unstable “collective” form of posthuman entity, the  “testbed of our futurity”: “Through the data…ran two vaguely parallel  armatures. Rez and the idoru…. And both these armatures, these sculptures in  time, were nodal, and grew more so toward the point, the present, where they  intertwined” (Gibson, Idoru §35:238, §37:251).16 This “symbiotic”  involution of two heterogeneous “beings of totally different scales” creates a  Deleuzian assemblage which “runs its own line ‘between’ the terms in  play…[analog/digital, nature/technology, human/posthuman] and beneath  assignable relations” (Deleuze and Guattari 239). The apartheid differences  between these relations are replaced by diffractions, differences within, the  altered effective and affective capacities of a new posthuman ethology. This  notion of the posthuman as an irruption within the human leads me to  propose that the “posthuman” should not only be re-written, but more importantly re-conceived and re-interpreted as the human under erasure, thus  avoiding the sense of the posthuman as binary negative of its predecessor. It  places the “human” under constant interrogation, granting a non-linear  genealogy that opens multiple possible (affirmative) futures and permutations.
    Gibson  figuratively “disembodies” Rez, while “embodying” the A-Life entity Rei; he  then grants both an identical ontological status, a Dataist manoeuvre which  problematically equates information and computer memory with human memory and  identity, while abandoning the unconscious-as-body. Despite the idoru’s  encompassing of the human-like attributes of analog information parameters,  corporeal and phenomenological discourses of knowledge remain absent.
    Out of Control. Gibson attempts to address the  vagaries of the Rez/Rei union by granting it a physical medium: nanotechnology.  While this “device” is a MacGuffin for the detective-style narrative, it also  accentuates Gibson’s interest in organic architecture, providing the structure  of a new order in which Rez and Rei plan to consummate their marriage of forms:  “It is our union, our intersection, that from which the rest must  unfold!” (Gibson, Idoru §37:252). Idoru’s nanotech  buildings are hive-like structures, like Kowloon’s real Hak Nam, the novel’s  virtual representation of the same “Walled City,” and the Bridge in Virtual  Light. Once again, metaphor and meta-form collide. Japan responds to the  cultural anxiety associated with the “trauma of earthquake” by (re)constructing  a new simulacrum of Tokyo City (§1:9). The resulting nanotech towers display a  “streamlined organicism…[growing] like a honeycomb” (§11:81, §6:46).  Nanotechnology’s importance as an enabling medium for the novel’s human  symbiosis, lies in its capacity to “retranslate” the Walled City from its  virtual incarnation into a physical form, an island city “grown” from the  reconstituted kipple dumped into Tokyo Bay. As always, Gibson invents a new  architectonic form as the appropriate place for a new cultural or human form.  As befits its purpose, this latest “version” of Hak Nam is a simulacrum twice  removed, a copy of the VR model that was itself a digital replica of Kowloon’s  infamous Walled City. 
    Idoru translates the aesthetics and politics of Hak Nam, used so successfully in the  construction of Virtual Light’s Bridge community, into a virtual space  which, like its namesake, exists outside political and economic jurisdictions.  As with the Bridge, Gibson perceives this heterotopian paraspace to be the  “great good place of the novel” (Popham, “Poet” D10), a zone of resistance to  the commodification of data networks. While this space is “of the net,” it is  “not on it” (Gibson, Idoru §30:209), an illustration of Gibson’s need to  abandon cyberspace to the forces of commodification and MUD realities in order  to find a new paraspace of some “integrity.” It is ironic, then, that like  Rez’s data, this virtual Hak Nam is framed bythe same aesthetic  rhetoric associated with cyberspace, a “realm of consensual fantasy” whose “there...isn’t  there.” (§46:289, §34:233).17 This Walled City is the antithesis,  however, of cyberspace’s corporate and military hegemony, a virtual neo-tribal  zone that stays true to its inspirational predecessor portrayed as “a working  model of the anarchist society…[an] intensity of random human effort and  activity…the city as ‘organic megastructure’” (Popham, Introduction 11-13). Idoru’s  recurring images of labyrinthine alleys and stairs—“windows heaped against the  sky… random human accretion” (Gibson, Idoru §34:233, §46:289)—faithfully  recreate Greg Girard and Ian Lambot’s portrait of the City of Darkness in City  of Darkness: Life in Kowloon’s Walled City (1993).
    Gibson’s  sf exemplifies the argument that in the “economy of the metaphor, buildings  and bodies have always been fungible” (Dery, “Soft” 22). Virtual Light and Idoru’s analogy of buildings with organisms, collapsing of distinctions  between object and subject, draw on an historical dissolution of the  “categorical distinctions that separate body, city and text” (Burgin 141).18  The idoru herself becomes as much a “thing of random human accretion” as the  “serried cliffs” of the nanotech buildings around her, feeding off the  cybernets’ mega-information. She is nodal architecture in process. It  is the retranslation of the Walled City via nanotechnology that  transports both human and site, idoru and Walled City, out of the domain of the  virtual and into the (hyper)real, where bodies and buildings are figuratively  transformed, merging into new modes of being: bodies literally “rebuilt” into the  “posthuman.” In both Idoru and Virtual Light, bodies and  buildings collide in a cultural milieu of figuratively analogous forms where  mere infrastructure is surpassed by border-erasing info-structures of immense  density: “computational architecture…coherent cit[ies] of information”  (Gibson, “DisneyLand”).19 Gibson’s elegant descriptions of the  “song” of the Bridge’s central pier, of Tokyo’s “Golden Street,” of the  “Millennial anxiety” reflected in turn-of-the-century buildings, and in the  cyberspatial poetics of the idoru herself all repeatedly emphasize the  correlation of form and structure with more ontological levels of narrative, a  deliberate confusion of physics and metaphysics, transformation and transcendence,  an embrace of meta(f)phor(m)s where “[S]cale is place” (Idoru §26: 184). 
                      
      Gibson’s Human Topologies. Burroughs’s critique of  Ballard’s conflation of inner and outer through body and landscape is  applicable to Gibson’s explorations of the human as a mediation of various  (hetero) topologies of information, Dataist landscapes forming new  architextures for bodies which now fall under the (possible) sign of erasure.  Neo-regional microworlds become macro-sites, in an inversion of space that  promises future human potentials. Millennial anxieties, centering on the  shifting uncertainties of possible posthuman transformations, are expressed  through the architectural spaces of the Other, where the neo-ethnic becomes a  space of anxiety invading futurity.20
    The  topology of Gibson’s human is a truly abstract space of imprecise  possibilities, the intersection of competing future visions ranging over the  landscape of late capitalism and technology, presented in a style of dedicated  ambivalence.21 It is a strategy Gibson employs to represent  different views in a contrapuntal play of ideas, leaving the novels’  meta-themes hanging on open-ended alternatives of dissonance. While his novels  provide conservative and frequently predictable narrative closures for their  human characters, this often stands in marked contrast with technological and  posthuman indeterminacy. Gibson attempts to “induce” “the simultaneous  apprehension of ecstasy and dread” (Diggle), the sublime terror of the  postmodern.22 This simultaneous “ecstasy and dread” represents the  dominant cultural position toward the human today, as manifest repeatedly in  the opposing polemical positions offered in cyborg anthropologies. It is  Gibson’s talent to tap into this “apprehension” through the narrative  construction of various human models. Building on the foundations laid by Virtual  Light, a novel given new meaning by its “sequel,” Idoru exemplifies  his open-ended “ambivalence.” The construction of the Bridge-as-posthuman paves  the way for Idoru’s indeterminate conflation of Rez, Rei, and nanotechnology,  a spatial plane of mediated boundary transgressions and an intermingling of  analog and digital architextures, flesh, data, and biologic machines, all coded  in the cyborg semiotics of information and communication, forming chaotic and  organic human singularities from Gibson’s assembled collage of contemporary  culture.
    NOTES
  
    
1.  Sterling has responded to the question of sf as “a reflection on the present”  with strong, yet contentious denial: “I resent it when my ideas, which I have  gone to some pains to develop and explore, are dismissed as unconscious  yearnings or…reflextion of the contemporary milieu.… They are not allegories.”  Sterling considers this vision of sf as “part of an ongoing critical attempt to  reduce sf to a sub-branch of mainstream literature.” (Tom Shippey and George  Slusser, eds., “Semiotic Ghosts and Ghostliness in the Work of Bruce Sterling,” Fiction 2000: Cyberpunk and the Future of Narrative, [London: U  Georgia P, 1992]: 219.)
    2.  Daniel Fischlin, Veronica Hollinger, and Andrew Taylor, “‘The Charisma Leak’: A  Conversation with William Gibson and Bruce Sterling.” SFS 19:1-16, #58  (March 1992): 4.
    3. It  is debatable whether Gibson actually achieves much more in the 300 or so pages  of Virtual Light than in “Skinner’s Room” (1991), the original short  story from which it derives. Condensed into these 8 pages are the majority of  the novel’s central themes, excluding the glasses.
    4.  Davis follows the traditional relationship between LA and sf from noir fiction and film to Huxley’s sf novels, which “exploited Southern California’s  unsure boundary between reality and science fiction” (Davis 41). The two  novels by Aldous Huxley to which Davis refers are After Many a Summer Dies  the Swan (1939) and Ape and Essence (1948). Contemporary sf novels  by such authors as Neal Stephenson, Pat Cadigan, Gibson, Kim Stanley Robinson,  and others have continued the genre’s fascination with the West Coast.
    5. Such  ‘heterotopological’ spaces are, as Foucault’s original article states, always  ‘counter sites,’ literally the ‘Other Spaces’ (Spaces of the Other). These  heterotopologies are never Kantian a priori given spaces, but the  result of cultural, social practice produced by marginalized and disparate bodies—ideal  site of the neo-tribal. See Michel Foucault, “Of Other Spaces,” Diacritics (Spring 1986): 24-25.
    6. The  ‘Bridge-as-heart’ has a precedent in reality for Gibson. He describes London  as: “a single huge organic artefact, which American cities never [are]…[T]he  subways …the nervous system of the organism…it seems to contain more  information than a whole structure would in the States” (Colin Greenland, “A  Nod to the Apocalypse: An Interview with William Gibson,” Foundation 36  [Summer 1986]: 5). The Bridge serves an analogous function.
    7.  Japanese director Ryuji Miyamoto’s “stunning images” of the Walled City  “provided most of the texture for the Bridge in my novel Virtual Light”  (Gibson, Idoru “Thanks”).The significance of Hak Nam, and the  influence of Greg Girard and Ian Lambot’s City of Darkness: Life in  Kowloon’s Walled City (1993) become more important in Idoru, and  are discussed further in relation to that novel. 
    8. In  one interview Gibson recalls how: “When punk arrived from London, I spent a  year just watching it” (Popham, “Poet” D10). It is from such close observation  of these types of social and cultural phenomena that Gibson’s novels assume  their aesthetic of “scavenged surfaces.” It must be noted, however, that there  are elements of parody in Gibson’s depiction of Yamazaki’s “existential  sociology” and cultural studies.
    9. The  recent appropriation of body marking by the fashion and culture industries has  inverted modern primitivism’s original aims, transforming the body into a  permanently marked corporate fashion statement. In a continuing commodification  of spaces, the body has capitulated to the forces of the cultural dominant. 
                      Gibson  signals the commodification of body inscription in Idoru, where the  “Franz Kafka theme bar,” “Death Cube K,” features a Disneyfied representation  of “In The Penal Colony” as a disco. The “sentence of guilt, graven in the  flesh of the condemned man’s back” (Idoru §1:3), is translated from the  original signification of punishment and culture inscribed in skin and blood  into a banal marketing device for a Tokyo nightclub.
    10. One  “neo-tribe” which offers remarkable structural, ideological, and “historical”  parallels with the Bridge of Virtual Light is the “Mimosa strip”  community in Pat Cadigan’s Synners (1991), an analogous site of ressentiment.
    11.  Carolyn Marvin’s 1987 article “Information and History” first directed me to  Wilden’s utilisation of these terms. 
    12.  J.G. Ballard, Love and Napalm: Export USA. (New York: Grove Press, 1972)  7-8.
    13.  This argument is indebted to Linda Badley’s discussion of non-human “monstrous  iconicity” in media superstars and her correlation with Barthes’s notion of  stars as masks of “totemic face objects” (94-95).
    14. The  most famous example, created at about the same time Gibson was writing Idoru,is Kyoko Date, also known by “her” project name, “DK-96.” Created by the  Japanese talent agency HoriPro as the ultimate pop idol, Kyoto since her  inception has hosted radio shows, released a single and CD-Rom video, and  attracted fan club ‘home pages’ on the Web. <http://www.dhw.co.jp/horipro/talent/DK96/index—e.html>  is the location of the Kyoko Date home page.
    15.  Gibson is “extremely dubious about theory,” French in particular: “Being a  philosopher in France as clear as I can make out is about doing television.  It’s like being a professional talk show guest…[it] is a scam” (Today Online).  Reading the excerpt from Idoru in this light recontextualizes it,  removing it from simple ficto-theoretical pastiche into the realm of possible  parody. Either way, the references appear too explicit not to be deliberate.
    16.  Rez’s is not a totalized transformation from one form to the other. As Wilden  notes, both analog and digital always exist together as sets of relations, not  separate entities.
    17.  Gibson ignores the fact that both Rez’s corporate data and fan data would be  contaminated with that of his writing partner, Lo. The two would be impossible  to identify separately, causing massive “corruption” of this merging of data  streams. In communication/information contexts, Lo would add more analog noise,  imprecision, relativism, and “openness” to the system, resulting in an even  more complex final merged “entity.” This amalgamation of flesh/data structures  becomes even more closely related to the notion of Deleuzian “assemblages”: an  “involution” through symbiosis of beings of a different state. 
                      There  are also traces here of the merger between Wintermute and Neuromancer in  Gibson’s first novel, the combination of two entities to become some Other of a  new, unknown order that is greater than the sum of its parts.
    18. A  typically self-parodic allusion to his initial depictions of the cyberspatial  matrix, the consensual fantasy where “There’s no there, there” (Gibson, MLO §7:55).
    19.  Victor Burgin traces the historical “(con)fusion of representations of body and  city” back as far as Roman architecture and then the Italian Renaissance, which  putatively inaugurated the “concept of the corporeal city,” where the body “contains the very generating principle of the building.” (Burgin 141-42) The body is  lost to its extension as a construct/city, collapsing distinctions  between “inside and outside, private and public, object and subject” (143-148).  Burgin’s work is indebted to the theories of Henri Lefebvre, especially The  Production of Space (1991).
    20. Idoru’s  “meta-tabloid” television show “Out of Control” further suggests Gibson’s  fascination with chaotic organicism in building, body, mind, information, and  social/cultural forms. As Dery notes, this is a side reference to Kevin Kelly’s Out of Control, a study of “arboreal architecture,” the becoming  biologic of machines and the inverse engineering of biology (Dery, “Soft” 20).
    21. A  prime example of Gibson’s conflation of the Other with neo-regional spaces is  found in Idoru’s irony-laden portrayal of the illegal sub-cultural Tokyo  nightclub named the “Western World,” an interrogation of the relationship  between Japanese and Western cultures in terms of global positioning and sense  of place.
    22.  Gibson has stated: “I think it’s my duty to maintain the deepest possible level  of ambivalence towards technology. To me, ambivalence seems the only sane  response. Technophobia doesn’t work, and neither does technophilia. So you  don’t want to be a nerd, and you don’t want to be a Luddite, you have to try to  straddle the fence and just make constant decisions” (Diggle).
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    ABSTRACT.
      The publication of William Gibson’s Idoru allows us  to read the earlier Virtual Light as its intertextual precursor; it  becomes possible to redress the critical silence previously surrounding both  texts. This paper argues that the decline of cyberpunk and cyberspace into  marketing device and hyperreality, required Gibson’s abandonment of digital  tectonics for analog information structures—a device through which to explore  the retrofuturistic “posthuman.” By refiguring the Bridge community of Virtual Light as an organic hive-like entity, Gibson transposes metaphor into  architextural meta-form, refurbishing the recurrent theme in his work of the  effect of place, space and architecture on “posthuman” form and ontology. This  new neo-tribal heterotopian space lays the foundation for the mediation of the  posthuman coded as information topology in Idoru. The disruption of the  subject/object dichotomy in Virtual Light prefigures the boundary  transgressions of flesh, data, and biologic nanotechnology in Idoru,  enabling the inversion of inner and outer through body, landscape, and cyborgian  architexture. In the latter novel, the idoru Rei inverts the sf trope of  transcendence—she escapes the binary digital confines of data for rhizomatic  analog complexity—achieving a metaphorical symbiotic union with the  corporeality of the rock star Rez. The iconic mapping of their converging data  creates an unstable assemblage, an involution where differences are replaced by  diffractions. For Gibson, then, the posthuman becomes an irruption within the  human. This leads to the central conclusion of this paper: that the posthuman  should be reconceived as the “human” under erasure. (RF)
    
    
    
      
      
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